

Uploaded, coming soon (follow the yt channel) For my part, i gain new techniques and experience with every new map, building on that for the next and making map by map better maps. These are adventure maps, survival maps, creative maps for you to build, play and explore. Yes, they are enhanced default tree’s and assets I made.

– 2 days, map development (heightmap, worldpainter developement, & troubleshooting for bedrock map) – 1 day, creating mushrooms + creating wp layers/biomes + troubleshooting – 1 day, creating crystals + creating wp layers/biomes – 1 day, creating village assets + creating wp layers/biomes + troubleshooting.Building, fixing, improving and adding customized small bits: ca 10h.This was a last minute development based on a small idea that sparked, so i redid the map for this biome, and it was totally worth it! I totally fell in love with this area, and have already more ideas what to include the next time, definitely becoming my #1 Biome currently. One last thing i wanted to cover is the Arctic region. Since the conversion to bedrock broke a lot of those blocks and rendering them incorrectly, leading to many ugly mushrooms *sad noises*. But the drawback to falling back to wool as primary block is a downer. The final ones got the feel also 120% right as imagined. I´wanted to make mountains with the sharpest nice peaks and edges, that these are 110% fulfilling, but will add more erosion to the bottom side of these to give them at the floor levels more details for players to enjoy.Īnother thing i stumbled hard around were the mushrooms. The biggest structural change was for sure the mountains, with their overall clean and hard lined edges on the drawback of missing out on enough eroded areas. But the next milestone (500 subs) is coming along, so hehehe.Īny way, this map … got a lot of new things. But i ran out of time and wasn’t able to finish this beauty in time to include it. The main structure would have been a giant lotus flower dome all of colored glass and special effects.

Dozens of new Assets have been made, and general structures couldn’t be finished in time unfortunately.ĭown below i also made some scribbles what i wanted to go for. 📀 Assets: Build over 300 new assets and a good new part is included in this mapĭeveloping this map was quite intensive.📀 Worldpainter: Added dozens of new biomes.📀 Nodes: River system redone – less noise blocks, more dedicated rivers, less error’d areas.📀 Nodes: + new onion forest system (outer layer: smaller trees, core forest: Megatrees).📀 Nodes: new forest generation node system cuppled to biomes.📀 Nodes: new Biome node distribution system.With each new map i try to develop, evolve or refine a technique.
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